/*
 * Copyright (c) 2008-2010, JFXtras Group
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 3. Neither the name of JFXtras nor the names of its contributors may be used
 *    to endorse or promote products derived from this software without
 *    specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

package org.jfxtras.scene.control;
import javafx.animation.*;

/**
 * @author Tom Eugelink
 */

public class XNudgerBehavior extends javafx.scene.control.Behavior
{
	public function add(step : Integer) : Void
	{
		// get control
		var lXNudger : XNudger = (skin.control as XNudger);

		// calculate new value
		lXNudger.value = lXNudger.value + step;

		// get focus
		if (not skin.control.focused) skin.control.requestFocus();
	}
	var repeatingAddValue : Integer = 0;
	var repeatingTimeline = Timeline { repeatCount: Timeline.INDEFINITE, keyFrames:
	[	KeyFrame
		{
			time: 0s;
		}
	,	KeyFrame
		{
			time: 200ms;
			action: function()
			{
				add(repeatingAddValue);
			};
		}
	]};

	public function repeatingAdd(step : Integer) : Void
	{
		repeatingAddValue = step;
		repeatingTimeline.play();

		if (not skin.control.focused) skin.control.requestFocus();
	}

	public function repeatingStop() : Void
	{
		repeatingTimeline.stop();

		if (not skin.control.focused) skin.control.requestFocus();
	}
}

